This converter enables conversion between a TMC and OBJ.  All of the basic fuctionalities of OBJ are supported (some are untested, so be warned!)

Rule of thumb when converting back and forth between TMC and OBJ is that vertex order and number must remain the same.

For more information and up to date tutorials, please check out the original post at http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-021216-character-transformer-tool-v016-converter-tool-039d/?p=1346825

Change log
V0.5.0
- Added an option to use special handling to tangent vector calculation logic to rotate the vectors for private area due to the common nude mesh's normal mapping alignment.  This new mode RH (Rotation Handling) is recommended for all all nude meshes

V0.4.9
- Added preliminary support to recalculate tangents for accurate normal mapping.  This is useful in restoring tangents that can be destroyed in certain processes

V0.4.8
- Fixed an error in the neck ring back-up and restoration logic
- Added preliminary support to correct male cast neck rings

V0.4.7
- Added support to correct Naotora's neck vertices

V0.4.6
- Modified the "recompute normal vector" post processing functionality's neck ring normal vector back up to only back up possible neck vertices with a bounding box.
- The auto neck ring normal vector back up and restoration is no longer performed if "Automatically Correct Neck Vertices.." is enabled.

V0.4.5
- Modified the way "Automatically Correct Neck Vertices for.." to be less aggressive in that it only attempts to repair the very top ring of the neck instead of all three rings.
- Modified "Recompute Normal Vectors" functionality so that it backs up the original top ring of neck vertices' normal and position vectors and puts them back after recalculating all normal vectors.
- Quality of life improvement - the neck repair drop down box is now sorted.  The automatic selection is based on character name in your TMC file, so it helps to name your TMC with your character name.

V0.4.4
- Fixed an issue where seam smoothing could incorrectly over smooth seams on overlapping vertices that are not actually seams which can result in odd shading 
- General quality of life improvement and more informative messaging to reduce spam
- The "IMPORT" button becomes enabled if once a TMC has been loaded and any of the TMC Post Processing controls is checked.
- Updated tooltips for various controls
- Automatic Neck Vertices correction fix for Honoka

V0.4.3
- Fixed transformed object import issues where they would not be in their correct positions
- Added support to export and import the entire TMC as one object

V0.4.2
- Corrected the seam smoothing functionality where finger nail normals would be corrupted with a low value for the radin dropdown box.

V0.4.1
- Corrected most of the conversion issues in regards to indexing problem for unreferenced vertices.   The tool now looks at the actual vertex buffer in the TMC instead of the reported vertices based on the object information, which could be zero'd out if objects are removed using popular TMC modding tools.

V0.4.0a
- Fixed a few bugs in my TMC parser. now most of the user created TMC can be loaded and converted correctly
- Fixed a number of conversion errors that turns TMC into starfish (bad index problem)

V0.4.0
- Added support to correctly convert back and forth objects that have been transformed for editing (ie. most ribbons on swimsuits are like this)
- Reogranized the UI
- Added support to automatically fix the normal and vertex positions of the neck vertex rings.

V0.3.9d
- Support drag & drop operation.  The tool window accepts either OBJ or TMC file format.
- Recompute normal vectors functionality actually works now!
- Removed the Smooth Seam only within same group.  It is now the default since it makes no sense to smooth seams across different object groups.
- General house keeping stuff to clean up useless code


By TimmyC