function Trig_All_See_Actions takes nothing returns nothing
call SetPlayerAllianceStateBJ(Player(0) , Player(1) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(0) , Player(2) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(0) , Player(3) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(0) , Player(4) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(0) , Player(5) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(0) , Player(6) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(0) , Player(7) , bj_ALLIANCE_ALLIED_VISION)
// 2
call SetPlayerAllianceStateBJ(Player(1) , Player(0) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(1) , Player(2) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(1) , Player(3) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(1) , Player(4) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(1) , Player(5) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(1) , Player(6) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(1) , Player(7) , bj_ALLIANCE_ALLIED_VISION)
// 3
call SetPlayerAllianceStateBJ(Player(2) , Player(0) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(2) , Player(1) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(2) , Player(3) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(2) , Player(4) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(2) , Player(5) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(2) , Player(6) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(2) , Player(7) , bj_ALLIANCE_ALLIED_VISION)
// 4
call SetPlayerAllianceStateBJ(Player(3) , Player(0) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(3) , Player(1) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(3) , Player(2) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(3) , Player(4) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(3) , Player(5) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(3) , Player(6) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(3) , Player(7) , bj_ALLIANCE_ALLIED_VISION)
// 5
call SetPlayerAllianceStateBJ(Player(4) , Player(0) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(4) , Player(1) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(4) , Player(2) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(4) , Player(3) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(4) , Player(5) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(4) , Player(6) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(4) , Player(7) , bj_ALLIANCE_ALLIED_VISION)
// 6
call SetPlayerAllianceStateBJ(Player(5) , Player(0) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(5) , Player(1) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(5) , Player(2) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(5) , Player(3) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(5) , Player(4) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(5) , Player(6) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(5) , Player(7) , bj_ALLIANCE_ALLIED_VISION)
// 7
call SetPlayerAllianceStateBJ(Player(6) , Player(0) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(6) , Player(1) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(6) , Player(2) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(6) , Player(3) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(6) , Player(4) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(6) , Player(5) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(6) , Player(7) , bj_ALLIANCE_ALLIED_VISION)
// 8
call SetPlayerAllianceStateBJ(Player(7) , Player(0) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(7) , Player(1) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(7) , Player(2) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(7) , Player(3) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(7) , Player(4) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(7) , Player(5) , bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(7) , Player(6) , bj_ALLIANCE_ALLIED_VISION)
endfunction
//===========================================================================
function InitTrig_All_See takes nothing returns nothing
local trigger t= CreateTrigger()
call TriggerRegisterTimerEvent(t , 0.01 , false)
call TriggerAddAction(t , function Trig_All_See_Actions)
set t = null
endfunction