Новая версия World Builder от команды энтузиастов для игры - Generals Zero Hour. Стабильно работает на Windows 10 и 11, в отличии от родного редактора.
World Builder - это программа, которая поможет вам создание карты для игр серии - Generals и Generals Zero Hour. Простенькие карты, карты миссии, кооперативные карты и так далее.

Скриншоты

История изменений (на английском)
[New Features]

General Enhancements / UI

  • One-time EULA now implemented
  • Main World Builder window is now resizable
  • Maximize to native resolution available
  • New 1280x768 resolution toggle option
  • Auto-hide panel feature added
  • Added separate guide panel for hotkey list
  • FPS increased to 3 folds
  • Models with secondary model draw now render properly
  • Show Water Mesh option added
  • Object Label position fixed
  • Fixed panel position saving logic
  • Added label for user-defined object names in world view
  • Added label for area points in world view
  • Removed constant highlight color when object is selected
  • You can now disable object icons and also rotate the object
  • Disabled ambient light influence on entity icon colors
  • New Entity Icon Presets
  • Customizable Entity Icon Color Presets
  • Added ruler grid guide
  • Added option to remove road texture

Script Editor Improvements

  • Edit Condition dialog now supports help text (notes/information about the script)
  • Edit Action dialog now supports help text (notes/information about the script)
  • Added search bar for Scripts
  • Added Compress Option under Script Dialog
  • Added Compress Option for Edit Condition
  • Added Compress Option for Edit Action
  • Added New Icons Option for Script Dialog
  • Added search bar for Edit Action
  • Added search bar for Edit Condition
  • Player0 to 7 are now added by default and no longer trigger script warnings
  • Faster loading time

Object & Selection Tools

  • Add Object List dialog now supports input field
  • Replace Unit dialog now supports a Skip feature
  • Added Object finder function
  • Added Waypoint finder function

Fence Tool Enhancements

  • Fence Options now support all objects, including non-fence types
  • Added search bar for Fence Options
  • Added object preview support to Fence Options
  • Increased frame rate for ghost preview

Rotation & Movement Tools

  • Added support for Lock Angle in rotation mode
  • Offset support added for copy-paste (fixes road copy-paste alignment)

Grove Tool Updates

  • New support for Grove Sets (each set can have a unique tree group)
  • Grove Sets support internal saving

Testing Tools

  • Jump to Game: Launch game directly from World Builder to test maps
  • Jump to Game without debugging option added
  • Jump to Game with Water Editor added

Water Editor == (requires modified EXE to function)

  • Undo system added for WaterEditor

Boundary Tool

  • Boundary visuals now align with terrain and water
  • Boundary undo logic added
  • Boundary validation for overlaps

Tile Tool Updates

  • Copy mode now supports rotation
  • Favorite tile save feature added
  • Fixed DirectX 8 index and vertex buffer error
  • Increased max terrain slider height from 50 → 300
  • Increased max terrain slider negative height from -50 → -100
  • Adjusted default values for brush width and height in Brush Tool
  • Increased default ramp width from 20 → 50

Grove Tool Improvements

  • Added 5 more tree slots
  • Props option added
  • Fixed cliff check logic
  • Customizable tree icon color for entity icons

Road Tool Enhancements

  • Custom snapping distance option added
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== Build List Tool Updates ==
  • Objects can now be force-displayed even when tool is not up
  • Ghost preview frame rate increased
  • Rotation preview support added

Object Tool Enhancements

  • Bad build location feedback option
  • Ambient sound preview support
  • Water height alignment
  • Bridge height alignment
  • Pointer Diagnostics

Dialogs & Editors

  • PickUnitDialog now supports object preview and search bar
  • MoldsTool: Open Folder option and link to YouTube tutorial added
[Bug Fixes]

UI & Window Fixes

  • Fixed resolution scaling when the window is maximized

Script Fixes

  • Fixed bug where extra spaces appeared in command button text

Team Dialog

  • Fixed issue where Move Up/Down in Teams required multiple clicks
  • Fixed issue with Teams dialog not loading properly
  • Shrink button
  • New order of columns

Object Tool Fixes

  • Fixed bug where multiselected objects inherit somebody elses name by accident
  • Eased the lag caused by object selection options
  • Entity object icons no longer render outside the camera
  • Fixed show shadow button

Grove Tool Fixes

  • Fixed bug where Grove Tool placed multiple trees in tiny drag box — now places only one if the box is too small
  • Disabled crash assert on Grove Tool
  • Trees are no longer visible when models are disabled

Water Tool Fixes

  • Fixed deselection bug with Water Tool
  • Water markers now also displayed when Water Tool is active

Road Tool Fixes

  • Fixed ROADS_ONLY select hotkey

Object Tool

  • Tree model preview fixed

b0c2e7d

New Features and Fixes
== System ==
  • Increased W3D shadow buffer size (prevents the shadow crash bug)
  • Autosave bug fixed, with added hints before save for clarity
  • Using the Shift key when selecting units no longer deselects already-selected units

Tool Changes

  • Tile tool Fixed bug when switching tile modes
  • Waypoints tool now have seed-based coloring for better visual distinction
  • Terrain material tool user settings are now saved properly
  • Fence tool Ctrl key no longer deselects the tool

Team Builder Improvements

  • Improved logic for loading units
  • Fixed issue where selection would jump or jolt upward

Script Editor Improvements

  • Faster loading of the scripts with caching system
  • New icons for deactivated scripts and warnings
  • "Even faster load" option added cause why the fuck not x4 the processing speeed
  • Added "Re-Verify" button (in case cached data fails)
TODO:
  • add an semi intrusive way to make the user to read the fuckin tool tips

XXX

System

  • Non Blocking Toast commit
  • Camera initilization bug fixed

Trigger Tool

  • Additional predefined inner and outer perimeters + combatzone in dropdown list

Script Editor Improvements

  • Export teams now optional
  • Copy folder options added
======================================================
== System ==
  • New Tracing Overlay Feature
  • Proper models for collapsed buildings
  • New status labels
  • Edit parameter screen now have an auto preview toggle for the preview sound

Pointer Tool

  • Group based rotation option
  • Group rotation with object alignment options
  • Group rotation Pivot options

Script Editor

  • Fixed script condition label bug when using copy
  • Deleting conditions now selects the previous item instead of resetting to the first
======================================================
== System ==
  • You can now drag and drop maps directly onto WorldBuilder.
  • Added custom config profile loader (used with groveset.ini).

Grove Tool

  • Fixed several bugs in the save logic
  • You can now export and share your grovesets.
  • Editing settings no longer requires a full WorldBuilder reload.
  • Maximum readable sets increased to 20.
  • Added preset config — just edit it as needed.
  • Added options to disable props.

Script Editor

  • Conditions list now supports horizontal scrolling.
  • Map.str script edits no longer require restarting WorldBuilder — simply close and reopen the dropdown for map strings.

20/09/2025

Script Editor

  • Move to true button added
  • Move to false button added
  • Smart Copy feature
  • Comments will have their action comments added
  • Comments will have their condition comments added
  • SAD text alignment
  • Time evaluation in script name

Teams Tab

  • Deselection on ok after selecting team member fixed
  • Crash on selecting team members of neutral objects fixed

09/10/2025

System

  • Disable Map Preview Generation
  • Fullscreen support
  • LOD menu added
  • Script editor coordinates bug fixed
  • Decreased the triangles of object icons
  • Waypoint line culling when out of view
  • Aggresive object and shadow culling

Map.ini loader support

  • Parser check
  • Select new objects
  • Display default edited models

Mouse drag lag bug fixed on:

  • Border tool
  • Waypoint tool
  • Feather tool
  • Brush tool
  • Mold tool
  • Mound tool
  • Pointer tool
  • Trigger tool
  • Water tool
  • Ramp tool
  • Road tool
  • Tile tool
  • Waypoint tool

Team Editor

  • Missing units now displays error
  • Missing scripts now displays error

10/01/2025

System

  • Total world cash calculator
  • Lowest LOD now disables submodels
  • Group Rotate tooltip added
  • Visibility toggle for bridges
  • New auto-save SFX
  • Toast dialog stacking support
  • Fullscreen bug fix
  • Visibility toggle for object properties
  • New "Jump to Auto-Save Folder" button
  • Technical: Refresh logic for copied terrain
  • Fixed color mode for waypoints (color seed based on skirmish waypoint names)
  • Renamed menus
  • Moved menu items to proper locations
  • Fixed bridges and scorch marks being selectable under invalid pick constraints
  • 3 circles added to the grid overlay
  • Technical: Moved mesh feedback after border render since it caused glitches
  • Technical: Removed culling for waypoint lines for now (caused color seed glitches)
  • Fixed a crash when too many objects used the line renderer
  • Fixed an error in the expand logic of the Team Editor

Build List Tool

  • Export button now allows users to choose where to save the exported file

Auto Edge Tool

  • Horizontal and vertical gap correction
  • Diagonal gap correction
  • Re-blending option
  • Pointer tooltip support

Script Editor

  • Option to clear clutter in script names
  • New auto-verify SFX
  • Revamped comments

Tile Tool

  • Copy terrain support
  • Copy terrain (raise only) support
  • Copy terrain height support
  • Copy texture blend support
  • Copy terrain feedback added

10/09/2025

System

  • Water edits support for map ini loader
  • Undoable Clear extra borders
  • Removed dialog popup for autosave
  • Fixed none string bug on team identity tab

Script Editor

  • References under comments support precise and imprecise mode

11/11/2025

System

  • Radius for the player x start waypoints
  • Preview for grove tool
  • Tracing overlay alignment fix
  • Buildzone feedback set to on by default
  • Grove tool impassable checkbox now also handle inside object check
  • Show Object icons set to off by default
  • Save audio cue and text added
  • One time warning for users who uses object icons
  • Alignment fix for default water

12/06/2025

System

  • Road and Waypoint Angle Control Support
  • Option to disable base radius for Waypoints
  • Several list view is now compressed, allowing more items to be displayed simultaneously
  • Options to disable sub models added
  • Bug on old undo of road type replacer fixed
  • Ramp feedback moved after boundary code due to visual glitches
  • New generation of map preview added yet unused for now
  • Notification now have an audio cue

Terrain Material

  • Added Search option

Script Editor

  • Added a disabler for the reference due to performance issues
  • Added counter on the script for smart copy to work on
  • Added tooltip for the smart copy

Pointer tool

  • Fixed a bug where auto edge tool tooltip is missing when opening pointer tool
  • Fixed a bug where object properties tooltip not updating when selecting new object

Road Tool

  • Road Type Replacer
  • Road Group Selection
  • Added Tooltip for new group selection

Waypoint Tool

  • Added Tooltip for group selection

Water Tool

  • Added jump to game on the tool screen for easy access

Grove Tool

  • Selection now supports 3d preview

12/08/2025

System

  • Labels are now affected by the LOD (lowest LOD will reduce render distance)
  • Added hotkeys for the Script Editor
  • Object Finder / Hotkey List now save their expanded/collapsed state (reopening World Builder restores the last setting)
  • Object Finder / Hotkey List now have new icon
  • Disabled the tile tool's copy blend rotation support ( its crashing probably due to blend limit )

Blend Tool

  • Added Unblend support (hold Shift)

Layers List

  • Screen position is now saved
  • Layers List is now accessible from the toolbar
  • Shadows and trees now properly disappear when hidden

12/11/2025

System

  • Open map screen now supports search
  • Added a one time introcution mechanic to the layer list tool

Layers List

  • Object select now supports camera centering on to the object

Road Tool

  • Support for Search Added

Object Tool

  • Fixed the bug where snapping doesnt work here properly
  • Pointer tooltip support added

BuildList Tool

  • Crash bug fix on delete
  • Enabled the Unused building properties
  • Import support added

Water Tool

  • Simplified the logic for river creation
  • Set the default spacing to 100

Waypoint Tool

  • Added tooltips

12/14/2025

System

  • Pick Unit Dialog Now affected by the Reset Window function
  • Added a refresh scene objects on the troubleshooting section
  • Added Show models and submodels on the view section
  • Added a new jump button directly to the cnc data
  • Added Camera Options on the toolbar
  • Added Map Settings on the toolbar

12/21/2025

System

  • Duplicate Detection Fixed
  • Total time edit added
  • Forced reintroduction to save mechanic Added

12/22/2025

ScriptDialog

  • Added FLAG on the script for smart copy to work on
  • Added MergeOptions for script group

12/24/2025

System

  • Allow total time to increment if script dialog is open
  • Seperate Smart Copy Support for sub menus in ScriptDialog
    > Actions - TRUE, Actions - FALSE, Conditions
  • Fixed a bug where pointer options doesnt load previous settings
Распаковать содержимое в папку с игрой Generals Zero Hour
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