Introduction
I have played a couple of the unofficial single player missions made by fans around the world.
I liked the war trilogy by Freshmeat and the 7 Gates to hell by David Paularena.
So naturally I thought: "I want to be able to do that".
I liked the war trilogy by Freshmeat and the 7 Gates to hell by David Paularena.
So naturally I thought: "I want to be able to do that".
Well let me tell you this...
If you want to make your own single player missions, then you need:
If you want to make your own single player missions, then you need:
- To read the RVMech tutorial and the EA games World Builder tutorial
NOTE I was stupid enough to mirror RVMechs tutorial without asking him for permission, that was dumb.
I apologize, for he has done some great work with that tutorial - so basically - sorry!
(because it is the place to ask your mapmaking questions)
- Stubbornness
- Lotsa time
The tutorials
Okay, you have played around with the World Builder, you have made a couple of multiplayer maps, maybe even a skirmish map ... now you are ready ... you want to be one of the big boys ... you want other people to look at your nick in chatrooms in awe, and whisper "it's THE ONE"
In other words - you are ready to become a man! (or woman - no sexism intended)
In other words - you are ready to become a man! (or woman - no sexism intended)
As you go through these tutorials, download each of the maps, and play them in the game first. They explain what is happening as you go along. Afterwards, open the map in World Builder and start looking behind the scenes.
That way you can try out the mission and scripting in the game first, and then follow along in World Builder as the secrets unfold : )
That way you can try out the mission and scripting in the game first, and then follow along in World Builder as the secrets unfold : )
So enough with the talking - I will go over the following points (each in its own tutorial):
- Making simple multiplayer maps - how to make a simple multiplayer map, from 2-8 players
- Converting multiplayer maps to skirmish maps - how to improve multiplayer maps, so the computer can play AI teams
- Making singleplayer maps - how to make maps playable by a single player
- Creating victory and defeat conditions - how to define when a player has lost or won
- Making units follow a path - how to make units follow a path
- Making units follow a path - advanced - how to make a path where units can go different ways
- Making a busy townsquare - how to make a network of paths to simulate a townsquare
- Revealing the map - how to show certain areas of the map, or all of it at once
- Introduction to creating players and teams - how to make sure the right units are friends or enemies
- Freeing prisoners - how to set up a trigger area and a team that is to be merged with another
- Setting up guards - how to set up patrolling guards and guards that defend from within a building
- Smart guards vs. stupid guards - how to make your guards a bit smarter and harder to kill
- Setting up an ambush - how to make an area trigger an attack
- Setting up an advanced ambush - how to make the trigger and the attackers smarter
- Making a cinematic intro - how to make a little movie to start off your missions