В данной теме можно задать вопросы насчет моддинга в Hammer Editor'e.
Правила
Если у вас возникла проблема, то в первую очередь посмотрите данную тему либо используйте поиск по форуму, может быть ваша проблема уже обсуждалась и была решена. Только если вы не найдёте ни тут, ни там решения вашей проблемы, оставляйте свою заявку.
Структура любой заявки должна быть такова:
- Чёткое, ясное и конкретное описание проблемы;
- Ваши собственные попытки решения проблемы;
- По возможности приложите изображение вашей проблемы (например, скриншот ошибки).
В теме запрещено:
- Повторять заявки;
- Заводить флуд и оффтопик - в данной теме только обсуждение проблем и их решение!
func_areaportalwindow?
** Executing...
** Command: Change Directory
** Parameters: Change Directory D:\Games\Counter-Strike 1.6
** Command: D:\!Mapping\Zhlt\hlcsg.exe
** Parameters: D:\!Mapping\Zhlt\hlcsg.exe D:\!Mapping\Maps\mapname
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-noclipeconomy : turn clipnode economy mode off
-cliptype value : set to smallest, normalized, simple, precise, or legacy (default)
-nullfile file : specify list of entities to retexture with NULL
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes
-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-nonulltex : Turns off null texture stripping
-dev # : compile with developer message
-wadcfgfile path : Manually specify a path to the wad.cfg file
-wadautodetect : Force auto-detection of wadfiles
mapfile : The mapfile to compile
** Command: D:\!Mapping\Zhlt\hlbsp.exe
** Parameters: D:\!Mapping\Zhlt\hlbsp.exe D:\!Mapping\Maps\mapname
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)
-noopt : Don't optimize planes on BSP write (not for final runs)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-nonulltex : Don't strip NULL faces
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message
** Command: D:\!Mapping\Zhlt\hlvis.exe
** Parameters: D:\!Mapping\Zhlt\hlvis.exe D:\!Mapping\Maps\mapname
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-fast : Fast vis
-lightdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-maxdistance # : Alter the maximum distance for visibility
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message
** Command: D:\!Mapping\Zhlt\hlrad.exe
** Parameters: D:\!Mapping\Zhlt\hlrad.exe D:\!Mapping\Maps\mapname
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-nomatrix : Disable usage of vismatrix entirely
-bounce # : Set number of radiosity bounces
-ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
-maxlight # : Set maximum light intensity value
-circus : Enable 'circus' mode for locating unlit lightmaps
-nopaque : Disable the opaque zhlt_lightflags for this compile
-chop # : Set radiosity patch size for normal textures
-texchop # : Set radiosity patch size for texture light faces
-coring # : Set lighting threshold before blackness
-dlight # : Set direct lighting threshold
-nolerp : Disable radiosity interpolation, nearest point instead
-falloff # : Set global falloff mode (1 = inv linear, 2 = inv square)
-scale # : Set global light scaling value
-gamma # : Set global gamma value
-lights file : Manually specify a lights.rad file to use
-noskyfix : Disable light_environment being global
-incremental : Use or create an incremental transfer list file
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : Do not generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message
-colourscale r g b : Sets different lightscale values for r, g ,b
-colourjitter r g b : Adds noise, independent colours, for dithering
-jitter r g b : Adds noise, monochromatic, for dithering
-nodiffuse : Disables light_environment diffuse hack
-nospotpoints : Disables light_spot spherical point sources
-softlight r g b d : Scaling values for backwards-light hack
-rgbtransfers : Enables RGB Transfers (for custom shadows)
** Command: Copy File
** Parameters: Copy File D:\!Mapping\Maps\mapname.bsp D:\Games\Counter-Strike 1.6\cstrike\maps\mapname.bsp
** Command: Copy File
** Parameters: Copy File D:\!Mapping\Maps\mapname.pts D:\Games\Counter-Strike 1.6\cstrike\maps\mapname.pts
** Command: D:\Games\COUNTE~1.6\hl.exe
** Parameters: D:\Games\Counter-strike 1.6\hl.exe +map mapname -game cstrike -dev -console +deathmatch 1
** Parameters: "D:\Program Files\Valve\Half-Life\valve\maps\test"
** Parameters: D:\!Mapping\Zhlt\hlcsg.exe D:\!Mapping\Maps\mapname