В данной теме можно задать вопросы насчет моддинга в Hammer Editor'e.
Правила
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Структура любой заявки должна быть такова:
- Чёткое, ясное и конкретное описание проблемы;
- Ваши собственные попытки решения проблемы;
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В теме запрещено:
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HL2


View -> 3d Textured Polygons
- Разумеется чего-то не делает. Может даже вообще ничего не делает (не разбивает и PVS не просчитывает, напр.).
С какими лучше компилить? Чтоб потестить карту компилить всё необязательно, можно даже пару no поставить. Если же нужно потестить освещение, то нужно компилить так, как надо, но.. кусками, например. Используя Cordon Tool. Для финального билда есссно полный компил.- xD
А если серьёзно, то есть мысли, как затемнить окна изнутри?func_areaportalwindow?
** Executing...
** Command: Change Directory
** Parameters: Change Directory D:\Games\Counter-Strike 1.6
** Command: D:\!Mapping\Zhlt\hlcsg.exe
** Parameters: D:\!Mapping\Zhlt\hlcsg.exe D:\!Mapping\Maps\mapname
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-noclipeconomy : turn clipnode economy mode off
-cliptype value : set to smallest, normalized, simple, precise, or legacy (default)
-nullfile file : specify list of entities to retexture with NULL
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes
-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-nonulltex : Turns off null texture stripping
-dev # : compile with developer message
-wadcfgfile path : Manually specify a path to the wad.cfg file
-wadautodetect : Force auto-detection of wadfiles
mapfile : The mapfile to compile
** Command: D:\!Mapping\Zhlt\hlbsp.exe
** Parameters: D:\!Mapping\Zhlt\hlbsp.exe D:\!Mapping\Maps\mapname
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)
-noopt : Don't optimize planes on BSP write (not for final runs)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-nonulltex : Don't strip NULL faces
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message
** Command: D:\!Mapping\Zhlt\hlvis.exe
** Parameters: D:\!Mapping\Zhlt\hlvis.exe D:\!Mapping\Maps\mapname
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-fast : Fast vis
-lightdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-maxdistance # : Alter the maximum distance for visibility
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message
** Command: D:\!Mapping\Zhlt\hlrad.exe
** Parameters: D:\!Mapping\Zhlt\hlrad.exe D:\!Mapping\Maps\mapname
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-nomatrix : Disable usage of vismatrix entirely
-bounce # : Set number of radiosity bounces
-ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
-maxlight # : Set maximum light intensity value
-circus : Enable 'circus' mode for locating unlit lightmaps
-nopaque : Disable the opaque zhlt_lightflags for this compile
-chop # : Set radiosity patch size for normal textures
-texchop # : Set radiosity patch size for texture light faces
-coring # : Set lighting threshold before blackness
-dlight # : Set direct lighting threshold
-nolerp : Disable radiosity interpolation, nearest point instead
-falloff # : Set global falloff mode (1 = inv linear, 2 = inv square)
-scale # : Set global light scaling value
-gamma # : Set global gamma value
-lights file : Manually specify a lights.rad file to use
-noskyfix : Disable light_environment being global
-incremental : Use or create an incremental transfer list file
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : Do not generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message
-colourscale r g b : Sets different lightscale values for r, g ,b
-colourjitter r g b : Adds noise, independent colours, for dithering
-jitter r g b : Adds noise, monochromatic, for dithering
-nodiffuse : Disables light_environment diffuse hack
-nospotpoints : Disables light_spot spherical point sources
-softlight r g b d : Scaling values for backwards-light hack
-rgbtransfers : Enables RGB Transfers (for custom shadows)
** Command: Copy File
** Parameters: Copy File D:\!Mapping\Maps\mapname.bsp D:\Games\Counter-Strike 1.6\cstrike\maps\mapname.bsp
** Command: Copy File
** Parameters: Copy File D:\!Mapping\Maps\mapname.pts D:\Games\Counter-Strike 1.6\cstrike\maps\mapname.pts
** Command: D:\Games\COUNTE~1.6\hl.exe
** Parameters: D:\Games\Counter-strike 1.6\hl.exe +map mapname -game cstrike -dev -console +deathmatch 1