Hares, статья писалась для англ. редактора. (Его рекоменд. использовать)
Но если у кого-то рус. версия, можно перевести термины самим при помощи переводчика от гугл/попросить в этой теме
I'll answer for another question. Why do I write the scenario for so long?
On this has affected several factors:
Almost all dialogs are non-linear.
Suppose we were given the task to carry the sword to the blacksmith to repair. We come to the blacksmith. Give the sword. He is taken to repair, and when we come back, says the owner of the sword has a duty to him some money for repairs. You can cheat a blacksmith, saying that the owner e.g. very hurries to leave. You can give back gold yourself. You can go back to the owner and ask for the debt. Of course, the owner of the sword, will not give back the debt. So you will either beat him and take the gold, which of course is bad for your reputation, or to persuade him that much harder. And you can even pick up the gold from the owner of the sword, to seize the sword of the Blacksmith by deception and thus leave all with nothing, eventually taking away it all.
Oratory
In the demo version will have 5 skills of eloquence: Lies, Threats, Flattery, Persuasion, Bribery. You can complete the game and not having learned none of the skills. Yes, you will have to stay a fool, for all pay and receive their just deserts for the atrocities. But you can beat the game. It is necessary to learn at least a couple of skills, the game becomes easier, and added more non-linearity. Of course, each NPC has its own individual characteristics.
If the threat of one character act, it does not mean that another person will not be able to hit you in the face of such audacity.
Quests
In the demo version will be about 50 quests. Most of them are somehow related to each other. Quests are not given all at once, and coming as it passes. The main plot will include about 10 non-linear quests and 3 bossfights (for one game it will be possible to test only 2, because of the nonlinearity). In the story there will be two parallel main branches. Quests will be simple, do not requiring the effort of the brain as well as complex, in which it is necessary not only skillfully controlled the mouse and keyboard, but also be smart. Even a normal quest with an apparent mean like: "Go fetch," could turn into a story with many ramifications.
Reputation
Earlier, I described to you the system's reputation. It directly relates to the dialogues. Almost every sentence of your character indexed by a certain amount of reputation derived after its utterance. Well, if you mess up relations with the NPC, the opportunity to assist you in "Elucidation of relationships." But this ability does not bring you the desired effect, if not pumped eloquence.
Personality NPC.
Each NPC has its unique character, communication style, favorite phrases. Here are some examples of phrases of different characters:
Main hero: What happened here?
Durin: What do you want from me, a geek? (Hamming) What happened here? What happened here? Go and ask Thorin's what happened here! * Muttered under his breath some illegible invectives *
Cursed be the day when I got in touch with this idiot...
Main hero: What's new?
Marcus: I heard that you went to jail.
Wait... Listen, stop this thing unkind.
And if you do not calm down, then you can hang yourself ...
MH: (False) Hello, lads.
What do you mean? Do not accepted? I too like you ... Well... There... gop-stop and all the things ...
Dean: Then so, I'm Dean and this is Sam. You probably already knew who we were. This is our region, if you think to milk it alone, we will find you and bury you. Or rob with us or don't rob nothing. Do you understand?
MH: Do you have a girl here? (5 gold) Yuki: What kind of girl you interested in? If you mean of those vicious whores, then unfortunately we have none. Want to carnal pleasures? So you direct road to Portvallum.
Nick: (cant smokes) Uh-ha-ha-ha-ha-ha-ha!
MH: Hey what are you doing?
Nick: Oh, baby. You are beautiful!
MH: Did you fell from the oak?
Nick: You have beautiful eyes! Come to me ... Wait, do you have furniture? I see that there is. Well, then go to you ...
MH: Hey! Open your eyes! I am a man!
Nick: Wow! Released. What are you staring at me like that? Have you ever seen how to smoke the grass?
AI. All NPCs will be AI.
And for every action hero need come up with NPC reactions, and thus choose the appropriate phrase. Now the structure of the AI is as follows (for dialogue):
The response to a weapon in the hands of a hero
The reaction to unwashed hero
The response to the theft of / entrance into a dwelling place, etc.
The reaction to the attack
Dialogues arrest (Only the guards)
As you can see there are a lot of innovations in the interactive system.
So do not be surprised such a long development of a demo version.
» StarCraft 2 / AOE: Сплэш-урон и Ауры
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» StarCraft 2 / AOE: Сплэш-урон и Ауры
Но если у кого-то рус. версия, можно перевести термины самим при помощи переводчика от гугл/попросить в этой теме
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» Бюро Переводов / Подробней о сценарии
If the threat of one character act, it does not mean that another person will not be able to hit you in the face of such audacity.
Cursed be the day when I got in touch with this idiot...
Marcus: I heard that you went to jail.
And if you do not calm down, then you can hang yourself ...
Dean: Then so, I'm Dean and this is Sam. You probably already knew who we were. This is our region, if you think to milk it alone, we will find you and bury you. Or rob with us or don't rob nothing. Do you understand?
MH: Hey what are you doing?
Nick: Oh, baby. You are beautiful!
MH: Did you fell from the oak?
Nick: You have beautiful eyes! Come to me ... Wait, do you have furniture? I see that there is. Well, then go to you ...
MH: Hey! Open your eyes! I am a man!
Nick: Wow! Released. What are you staring at me like that? Have you ever seen how to smoke the grass?
» WarCraft 3 / Жизнь на Арене 2.5g [Light]
Публикация отклонена.
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» Восхождение Короля-Лича / Идея с электронным кошельком
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