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» StarCraft 2 / AOE: Сплэш-урон и Ауры

Hares, статья писалась для англ. редактора. (Его рекоменд. использовать)
Но если у кого-то рус. версия, можно перевести термины самим при помощи переводчика от гугл/попросить в этой теме
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» WarCraft 3 / Preload Exploit: работа с файлами

Зачем надо было разбивать на 1000 частей?
объедини все статьи в этой
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» Бюро Переводов / Подробней о сценарии

I'll answer for another question. Why do I write the scenario for so long?
On this has affected several factors:
  1. Almost all dialogs are non-linear.
Suppose we were given the task to carry the sword to the blacksmith to repair. We come to the blacksmith. Give the sword. He is taken to repair, and when we come back, says the owner of the sword has a duty to him some money for repairs. You can cheat a blacksmith, saying that the owner e.g. very hurries to leave. You can give back gold yourself. You can go back to the owner and ask for the debt. Of course, the owner of the sword, will not give back the debt. So you will either beat him and take the gold, which of course is bad for your reputation, or to persuade him that much harder. And you can even pick up the gold from the owner of the sword, to seize the sword of the Blacksmith by deception and thus leave all with nothing, eventually taking away it all.
  1. Oratory
In the demo version will have 5 skills of eloquence: Lies, Threats, Flattery, Persuasion, Bribery. You can complete the game and not having learned none of the skills. Yes, you will have to stay a fool, for all pay and receive their just deserts for the atrocities. But you can beat the game. It is necessary to learn at least a couple of skills, the game becomes easier, and added more non-linearity. Of course, each NPC has its own individual characteristics.
If the threat of one character act, it does not mean that another person will not be able to hit you in the face of such audacity.
  1. Quests
In the demo version will be about 50 quests. Most of them are somehow related to each other. Quests are not given all at once, and coming as it passes. The main plot will include about 10 non-linear quests and 3 bossfights (for one game it will be possible to test only 2, because of the nonlinearity). In the story there will be two parallel main branches. Quests will be simple, do not requiring the effort of the brain as well as complex, in which it is necessary not only skillfully controlled the mouse and keyboard, but also be smart. Even a normal quest with an apparent mean like: "Go fetch," could turn into a story with many ramifications.
  1. Reputation
Earlier, I described to you the system's reputation. It directly relates to the dialogues. Almost every sentence of your character indexed by a certain amount of reputation derived after its utterance. Well, if you mess up relations with the NPC, the opportunity to assist you in "Elucidation of relationships." But this ability does not bring you the desired effect, if not pumped eloquence.
  1. Personality NPC.
Each NPC has its unique character, communication style, favorite phrases. Here are some examples of phrases of different characters:
  1. Main hero: What happened here?
Durin: What do you want from me, a geek? (Hamming) What happened here? What happened here? Go and ask Thorin's what happened here! * Muttered under his breath some illegible invectives *
Cursed be the day when I got in touch with this idiot...
  1. Main hero: What's new?
    Marcus: I heard that you went to jail.
Wait... Listen, stop this thing unkind.
And if you do not calm down, then you can hang yourself ...
  1. MH: (False) Hello, lads.
What do you mean? Do not accepted? I too like you ... Well... There... gop-stop and all the things ...
Dean: Then so, I'm Dean and this is Sam. You probably already knew who we were. This is our region, if you think to milk it alone, we will find you and bury you. Or rob with us or don't rob nothing. Do you understand?
  1. MH: Do you have a girl here? (5 gold) Yuki: What kind of girl you interested in? If you mean of those vicious whores, then unfortunately we have none. Want to carnal pleasures? So you direct road to Portvallum.
  1. Nick: (cant smokes) Uh-ha-ha-ha-ha-ha-ha!
    MH: Hey what are you doing?
    Nick: Oh, baby. You are beautiful!
    MH: Did you fell from the oak?
    Nick: You have beautiful eyes! Come to me ... Wait, do you have furniture? I see that there is. Well, then go to you ...
    MH: Hey! Open your eyes! I am a man!
    Nick: Wow! Released. What are you staring at me like that? Have you ever seen how to smoke the grass?
  1. AI. All NPCs will be AI.
And for every action hero need come up with NPC reactions, and thus choose the appropriate phrase. Now the structure of the AI is as follows (for dialogue):
  • The response to a weapon in the hands of a hero
  • The reaction to unwashed hero
  • The response to the theft of / entrance into a dwelling place, etc.
  • The reaction to the attack
  • Dialogues arrest (Only the guards)
As you can see there are a lot of innovations in the interactive system.
So do not be surprised such a long development of a demo version.
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» WarCraft 3 / Жизнь на Арене 2.5g [Light]

DarkLigthing, кол-во хостов на серверах не является показателем качества.
Публикация отклонена.
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» StarCraft II - The Another War / Ксандерианский язык

где алфавит? где фонетика? синтаксис? У вас только немного о морфологии.
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» StarCraft II - The Another War / Ксандерианский язык

Слово в ксандерианском языке состоит из нескольких элементов:
это не элементы, а морфемы

весь язык по сути - арбузный. Вам стоило бы проконсультироваться в Бюро Переводов, я, например, по части лингвистики немного соображаю)
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» Diablo / Вакансии в проект Diablo

проекту вообще требуется стабильный руководитель
неужели такого не найдется?
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» Восхождение Короля-Лича / Идея с электронным кошельком

Вот как бы надо:
  1. Модуль Пожертвования доступен только с 3 уровня.
  2. Деньги начисляются сначала на виртуальный xgm-кошелек проекта
  3. снять можно только при накоплении например трех у.е. или 100 рублей
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» Восхождение Короля-Лича / Идея с электронным кошельком

Одобряю. Надо вообще админов попросить сделать модуль для проектов "Пожертвования".
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» Пивная / О проекте

sashoc, если честно, мне тупо не понравилась старая картинка.
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» Пивная / Загадка

хех, правильно.
На заметку, в след. раз писать помимо названия - свое отношение, впечатления. Хотя это не обязательно
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» Warcraft III Первенство Ада / Warcraft III Первенство Ада

Автор видимо не создал ни одной карты (см. профиль), и сразу решил совершить очередную революцию в отечественном картостроительстве. ( Первая - WoO )
Другое дело, если бы был составлен план работы на 20-50 вордовских страниц.