Сделай как сейчас принято в опенсурсе - реквест фич через денюжку.
Опенсорсом ни WFE ни UjAPI никогда не будут. Фичи и так реквестили (по крайней мере на ВФЕ) за шекели. Я очень-очень противлюсь опенсорса, ибо не для того столько времени влил, чтобы проект вот так взяли и себе присвоили.
В какой момент инициализируется lua, и нет ли проблемы, как в рефе, с созданием объектов?
В момент обработки джасс кода, проблем как в рефе не наблюдаются, но есть свои. + пока что есть зависимость от war3map.j для слотов, в будущем помогу Ev3nt'у убрать нужду war3map,j для слотов и т.д.
WFEDll.dll code has been refactored for minor speed up.
Fixed issue where IsPlayerEnemy sometimes would return wrong value.
WFEUpdater.exe re-written yet again, this time it should work much smoother. Version increased to 1.2.0.0.
Note: for it work properly, please re-download WFE fully, without relying on older updater.
Removed Changelog.txt from files pushed to WFE Release data.
Исправлена критическая ошибка, если были слишком быстро/одновременно вызваны новые нативные функции синхронизации (как пример вызов синхронизации по ,01 таймеру).
Все нативные функции связанные с анимациями с раритетом теперь используют тип raritycontrol тип вместо integer.
Исправлена нативная функция SetUnitStunned, она более не перекрывает саму себя и не устанавливает неверные флаги.
Исправлена критическая ошибка, если были слишком быстро/одновременно вызваны новые нативные функции синхронизации (как пример вызов синхронизации по ,01 таймеру).
Все нативные функции связанные с анимациями с раритетом теперь используют тип raritycontrol тип вместо integer.
Исправлена нативная функция SetUnitStunned, она более не перекрывает саму себя и не устанавливает неверные флаги.
Unryze, Здесь согласен, но это бы упростило написание кода, чтобы не создавать кучу локалок разных типов.
Ну, это как раз приблизило бы к С#/JS стилю, но это потребует очень много усилий для «исправлений», которые вряд ли того стоят. :(
Ибо эта логика как раз с handle типом, который является общим, просто функции которые требует дочерний класс, его не примут, но наоборот можно. Но эту проблему решает HandleToUnit и прочие функции, что я добавил. (Это и есть тайпкаст).
Unryze, кастинг типов... тайпкастер... это очень тяжело для меня))) но я так понял, типы можно только определять, но не менять самому.
Тип переменной менять то можно, но это бессмысленно на уровне джасс кода, ибо потом начнётся вакханалия, что старые данные пытаются обращаться к integer типу, а там уже сидит real.
Unryze, Эти variabletype позволяют менять типы переменных в процессе исполнения кода, что ли? Или это просто для базы данных типов объектов? Если первое, то это очень удобно.
Кастинг типов можно делать через тайпкастеры, а так для понимания что пришло в синх триггере, получаешь тип через GetSyncedVariableType допустим 4 (Integer) и берёшь значение через GetSyncedInteger для получения значения, вот и всё.
Fixed fatal error on 1.28.5 (it was related to the newly implemented D3D9 V-Sync toggle).
Adjusted D3D8 -> D3D9 setter, it will no longer re-create the whole DirectX device, but instead will mimic D3D9 reset setting (this will remove the temporary frame freeze).
Думал, формат времени из строки-шаблона планируешь делать (есть готовый strftime)
Это я может и добавлю тоже, просто это стандартное получение просто времени, а дальше юзверь может что угодно делать. Это Jass, а не lua, тут нужна максимальная простота. :D
» WarCraft 3 / WFE - Warcraft Feature Extender
Github: github.com/UnryzeC/WFE-Release/releases
» Unryze Jass API / UjAPI
» Unryze Jass API / UjAPI
Ред. Unryze
» WarCraft 3 / WFE - Warcraft Feature Extender
Github: github.com/UnryzeC/WFE-Release/releases
Note: for it work properly, please re-download WFE fully, without relying on older updater.
» Unryze Jass API / UjAPI - Что нового?
v1.0.10.49
type playermissileevent extends eventid
constant playermissileevent EVENT_PLAYER_MISSILE_HIT = ConvertPlayerMissileEvent(601)
native IsMissileVisible takes missile whichMissile returns boolean
native SetMissileVisibility takes missile whichMissile, boolean visibility returns nothing
native GetMissileX takes missile whichMissile returns real
native SetMissileX takes missile whichMissile, real x returns nothing
native GetMissileY takes missile whichMissile returns real
native SetMissileY takes missile whichMissile, real y returns nothing
native GetMissileZ takes missile whichMissile returns real
native SetMissileZ takes missile whichMissile, real z returns nothing
native GetMissileHeight takes missile whichMissile returns real
native SetMissileHeight takes missile whichMissile, real height returns nothing
native GetMissilePositionLocation takes missile whichMissile returns location
native SetMissilePositionWithZ takes missile whichMissile, real x, real y, real z returns nothing
native SetMissilePosition takes missile whichMissile, real x, real y returns nothing
native SetMissilePositionLocation takes missile whichMissile, location loc returns nothing
native GetMissileScale takes missile whichMissile returns real
native SetMissileScale takes missile whichMissile, real scale returns nothing
native GetMissileTimeScale takes missile whichMissile returns real
native SetMissileTimeScale takes missile whichMissile, real timescale returns nothing
native GetMissileColour takes missile whichMissile returns integer
native SetMissileColour takes missile whichMissile, integer colour returns boolean
native SetMissileAlpha takes missile whichMissile, integer alpha returns boolean
native SetMissileVertexColour takes missile whichMissile, integer red, integer green, integer blue, integer alpha returns boolean
native SetMissileAnimationWithRarityByIndex takes missile whichMissile, integer animIndex, raritycontrol rarity returns nothing
native SetMissileAnimationWithRarity takes missile whichMissile, string animation, raritycontrol rarity returns nothing
native SetMissileAnimationByIndex takes missile whichMissile, integer animIndex returns nothing
native SetMissileAnimation takes missile whichMissile, string animation returns nothing
native QueueMissileAnimationByIndex takes missile whichMissile, integer animIndex returns nothing
native QueueMissileAnimation takes missile whichMissile, string animation returns nothing
native ResetMissileMatrix takes missile whichMissile returns nothing
native SetMissileOrientationEx takes missile whichMissile, real yaw, real pitch, real roll, integer eulerOrder returns boolean
native GetMissileYaw takes missile whichMissile returns real
native SetMissileYaw takes missile whichMissile, real yaw returns boolean
native GetMissileFacing takes missile whichMissile returns real
native SetMissileFacing takes missile whichMissile, real facing returns boolean
native GetMissilePitch takes missile whichMissile returns real
native SetMissilePitch takes missile whichMissile, real pitch returns boolean
native GetMissileRoll takes missile whichMissile returns real
native SetMissileRoll takes missile whichMissile, real roll returns boolean
native SetMissileOrientation takes missile whichMissile, real yaw, real pitch, real roll returns nothing
native SetMissileModel takes missile whichMissile, string modelName returns nothing
native SetMissileModelEx takes missile whichMissile, string modelName, integer playerColour returns nothing
native GetMissileSource takes missile whichMissile returns unit
native SetMissileSource takes missile whichMissile, unit whichUnit returns nothing
native GetMissileTarget takes missile whichMissile returns widget
native SetMissileTarget takes missile whichMissile, widget whichWidget returns nothing
native GetMissileAttackType takes missile whichMissile returns attacktype
native SetMissileAttackType takes missile whichMissile, attacktype whichAttackType returns nothing
native GetMissileDamage takes missile whichMissile returns real
native SetMissileDamage takes missile whichMissile, real damage returns nothing
native GetMissileSpeed takes missile whichMissile returns real
native SetMissileSpeed takes missile whichMissile, real speed returns nothing
native GetMissileArc takes missile whichMissile returns real
native SetMissileArc takes missile whichMissile, real arc returns nothing
native GetMissileWeaponType takes missile whichMissile returns weapontype
native SetMissileWeaponType takes missile whichMissile, weapontype whichWeaponType returns nothing
native GetMissileDamageType takes missile whichMissile returns damagetype
native SetMissileDamageType takes missile whichMissile, damagetype whichDamageType returns nothing
native GetMissileDamageFlags takes missile whichMissile returns integer
native SetMissileDamageFlags takes missile whichMissile, integer flags returns nothing
native SaveMissileHandle takes hashtable whichHashtable, integer parentKey, integer childKey, missile whichMissile returns boolean
native LoadMissileHandle takes hashtable whichHashtable, integer parentKey, integer childKey returns missile
native GetTriggerMissile takes nothing returns missile
native GetTriggerMissileSource takes nothing returns unit
native GetTriggerMissileTarget takes nothing returns unit
native TriggerRegisterPlayerMissileEvent takes trigger whichTrigger, player whichPlayer, playermissileevent whichMissileEvent returns event
Ред. Unryze
» Unryze Jass API / UjAPI
v1.0.10.49
type playermissileevent extends eventid
constant playermissileevent EVENT_PLAYER_MISSILE_HIT = ConvertPlayerMissileEvent(601)
native IsMissileVisible takes missile whichMissile returns boolean
native SetMissileVisibility takes missile whichMissile, boolean visibility returns nothing
native GetMissileX takes missile whichMissile returns real
native SetMissileX takes missile whichMissile, real x returns nothing
native GetMissileY takes missile whichMissile returns real
native SetMissileY takes missile whichMissile, real y returns nothing
native GetMissileZ takes missile whichMissile returns real
native SetMissileZ takes missile whichMissile, real z returns nothing
native GetMissileHeight takes missile whichMissile returns real
native SetMissileHeight takes missile whichMissile, real height returns nothing
native GetMissilePositionLocation takes missile whichMissile returns location
native SetMissilePositionWithZ takes missile whichMissile, real x, real y, real z returns nothing
native SetMissilePosition takes missile whichMissile, real x, real y returns nothing
native SetMissilePositionLocation takes missile whichMissile, location loc returns nothing
native GetMissileScale takes missile whichMissile returns real
native SetMissileScale takes missile whichMissile, real scale returns nothing
native GetMissileTimeScale takes missile whichMissile returns real
native SetMissileTimeScale takes missile whichMissile, real timescale returns nothing
native GetMissileColour takes missile whichMissile returns integer
native SetMissileColour takes missile whichMissile, integer colour returns boolean
native SetMissileAlpha takes missile whichMissile, integer alpha returns boolean
native SetMissileVertexColour takes missile whichMissile, integer red, integer green, integer blue, integer alpha returns boolean
native SetMissileAnimationWithRarityByIndex takes missile whichMissile, integer animIndex, raritycontrol rarity returns nothing
native SetMissileAnimationWithRarity takes missile whichMissile, string animation, raritycontrol rarity returns nothing
native SetMissileAnimationByIndex takes missile whichMissile, integer animIndex returns nothing
native SetMissileAnimation takes missile whichMissile, string animation returns nothing
native QueueMissileAnimationByIndex takes missile whichMissile, integer animIndex returns nothing
native QueueMissileAnimation takes missile whichMissile, string animation returns nothing
native ResetMissileMatrix takes missile whichMissile returns nothing
native SetMissileOrientationEx takes missile whichMissile, real yaw, real pitch, real roll, integer eulerOrder returns boolean
native GetMissileYaw takes missile whichMissile returns real
native SetMissileYaw takes missile whichMissile, real yaw returns boolean
native GetMissileFacing takes missile whichMissile returns real
native SetMissileFacing takes missile whichMissile, real facing returns boolean
native GetMissilePitch takes missile whichMissile returns real
native SetMissilePitch takes missile whichMissile, real pitch returns boolean
native GetMissileRoll takes missile whichMissile returns real
native SetMissileRoll takes missile whichMissile, real roll returns boolean
native SetMissileOrientation takes missile whichMissile, real yaw, real pitch, real roll returns nothing
native SetMissileModel takes missile whichMissile, string modelName returns nothing
native SetMissileModelEx takes missile whichMissile, string modelName, integer playerColour returns nothing
native GetMissileSource takes missile whichMissile returns unit
native SetMissileSource takes missile whichMissile, unit whichUnit returns nothing
native GetMissileTarget takes missile whichMissile returns widget
native SetMissileTarget takes missile whichMissile, widget whichWidget returns nothing
native GetMissileAttackType takes missile whichMissile returns attacktype
native SetMissileAttackType takes missile whichMissile, attacktype whichAttackType returns nothing
native GetMissileDamage takes missile whichMissile returns real
native SetMissileDamage takes missile whichMissile, real damage returns nothing
native GetMissileSpeed takes missile whichMissile returns real
native SetMissileSpeed takes missile whichMissile, real speed returns nothing
native GetMissileArc takes missile whichMissile returns real
native SetMissileArc takes missile whichMissile, real arc returns nothing
native GetMissileWeaponType takes missile whichMissile returns weapontype
native SetMissileWeaponType takes missile whichMissile, weapontype whichWeaponType returns nothing
native GetMissileDamageType takes missile whichMissile returns damagetype
native SetMissileDamageType takes missile whichMissile, damagetype whichDamageType returns nothing
native GetMissileDamageFlags takes missile whichMissile returns integer
native SetMissileDamageFlags takes missile whichMissile, integer flags returns nothing
native SaveMissileHandle takes hashtable whichHashtable, integer parentKey, integer childKey, missile whichMissile returns boolean
native LoadMissileHandle takes hashtable whichHashtable, integer parentKey, integer childKey returns missile
native GetTriggerMissile takes nothing returns missile
native GetTriggerMissileSource takes nothing returns unit
native GetTriggerMissileTarget takes nothing returns unit
native TriggerRegisterPlayerMissileEvent takes trigger whichTrigger, player whichPlayer, playermissileevent whichMissileEvent returns event
» Unryze Jass API / UjAPI - Что нового?
v1.0.9.44
constant mousebuttontype MOUSE_BUTTON_TYPE_MIDDLE = ConvertMouseButtonType(2)
constant mousebuttontype MOUSE_BUTTON_TYPE_RIGHT = ConvertMouseButtonType(3)
native GetFrameSpriteScale takes framehandle whichFrame returns real
native SetFrameSpriteScale takes framehandle whichFrame, real scale returns nothing
native GetFrameSpriteTimeScale takes framehandle whichFrame returns real
native SetFrameSpriteTimeScale takes framehandle whichFrame, real timescale returns nothing
native GetFrameSpriteColour takes framehandle whichFrame returns integer
native SetFrameSpriteColour takes framehandle whichFrame, integer colour returns boolean
native SetFrameSpriteAlpha takes framehandle whichFrame, integer alpha returns boolean
native SetFrameSpriteVertexColour takes framehandle whichFrame, integer red, integer green, integer blue, integer alpha returns boolean
native SetFrameSpriteOrientationEx takes framehandle whichFrame, real yaw, real pitch, real roll, integer eulerOrder returns boolean
native GetFrameSpriteYaw takes framehandle whichFrame returns real
native SetFrameSpriteYaw takes framehandle whichFrame, real yaw returns boolean
native GetFrameSpriteFacing takes framehandle whichFrame returns real
native SetFrameSpriteFacing takes framehandle whichFrame, real facing returns boolean
native GetFrameSpritePitch takes framehandle whichFrame returns real
native SetFrameSpritePitch takes framehandle whichFrame, real pitch returns boolean
native GetFrameSpriteRoll takes framehandle whichFrame returns real
native SetFrameSpriteRoll takes framehandle whichFrame, real roll returns boolean
native SetFrameSpriteOrientation takes framehandle whichFrame, real yaw, real pitch, real roll returns nothing
native SetFrameSpriteModel takes framehandle whichFrame, string modelName returns nothing
native SetFrameSpriteModelEx takes framehandle whichFrame, string modelName, integer playerColour returns nothing
» Unryze Jass API / UjAPI
v1.0.9.44
constant mousebuttontype MOUSE_BUTTON_TYPE_MIDDLE = ConvertMouseButtonType(2)
constant mousebuttontype MOUSE_BUTTON_TYPE_RIGHT = ConvertMouseButtonType(3)
native GetFrameSpriteScale takes framehandle whichFrame returns real
native SetFrameSpriteScale takes framehandle whichFrame, real scale returns nothing
native GetFrameSpriteTimeScale takes framehandle whichFrame returns real
native SetFrameSpriteTimeScale takes framehandle whichFrame, real timescale returns nothing
native GetFrameSpriteColour takes framehandle whichFrame returns integer
native SetFrameSpriteColour takes framehandle whichFrame, integer colour returns boolean
native SetFrameSpriteAlpha takes framehandle whichFrame, integer alpha returns boolean
native SetFrameSpriteVertexColour takes framehandle whichFrame, integer red, integer green, integer blue, integer alpha returns boolean
native SetFrameSpriteOrientationEx takes framehandle whichFrame, real yaw, real pitch, real roll, integer eulerOrder returns boolean
native GetFrameSpriteYaw takes framehandle whichFrame returns real
native SetFrameSpriteYaw takes framehandle whichFrame, real yaw returns boolean
native GetFrameSpriteFacing takes framehandle whichFrame returns real
native SetFrameSpriteFacing takes framehandle whichFrame, real facing returns boolean
native GetFrameSpritePitch takes framehandle whichFrame returns real
native SetFrameSpritePitch takes framehandle whichFrame, real pitch returns boolean
native GetFrameSpriteRoll takes framehandle whichFrame returns real
native SetFrameSpriteRoll takes framehandle whichFrame, real roll returns boolean
native SetFrameSpriteOrientation takes framehandle whichFrame, real yaw, real pitch, real roll returns nothing
native SetFrameSpriteModel takes framehandle whichFrame, string modelName returns nothing
native SetFrameSpriteModelEx takes framehandle whichFrame, string modelName, integer playerColour returns nothing
» Unryze Jass API / UjAPI - Что нового?
v1.0.8.39
constant oskeytype OSKEY_LBUTTON = ConvertOsKeyType(0x01)
constant oskeytype OSKEY_RBUTTON = ConvertOsKeyType(0x02)
constant oskeytype OSKEY_CANCEL = ConvertOsKeyType(0x03)
constant oskeytype OSKEY_MBUTTON = ConvertOsKeyType(0x04)
constant oskeytype OSKEY_XBUTTON1 = ConvertOsKeyType(0x05)
constant oskeytype OSKEY_XBUTTON2 = ConvertOsKeyType(0x06)
constant oskeytype OSKEY_UNDEFINED = ConvertOsKeyType(0x07)
constant integer META_KEY_NONE = 0
constant integer META_KEY_SHIFT = 1
constant integer META_KEY_CONTROL = 2
constant integer META_KEY_ALT = 4
constant integer META_KEY_WINDOWS = 8
constant playerevent EVENT_PLAYER_MOUSE_DOWN = ConvertPlayerEvent(305)
constant playerevent EVENT_PLAYER_MOUSE_UP = ConvertPlayerEvent(306)
constant playerevent EVENT_PLAYER_MOUSE_MOVE = ConvertPlayerEvent(307)
constant playerevent EVENT_PLAYER_SYNC_DATA = ConvertPlayerEvent(309) currently not active
constant playerevent EVENT_PLAYER_KEY = ConvertPlayerEvent(311)
constant playerevent EVENT_PLAYER_KEY_DOWN = ConvertPlayerEvent(312)
constant playerevent EVENT_PLAYER_KEY_UP = ConvertPlayerEvent(313)
native SetFrameSpriteAnimationWithRarityByIndex takes framehandle whichFrame, integer animIndex, integer rarity returns nothing
native SetFrameSpriteAnimationByIndex takes framehandle whichFrame, integer animIndex returns nothing
native QueueFrameSpriteAnimationByIndex takes framehandle whichFrame, integer animIndex returns nothing
native SetFrameSpriteAnimationWithRarity takes framehandle whichFrame, string animationName, integer rarity returns nothing
native SetFrameSpriteAnimation takes framehandle whichFrame, string animationName returns nothing
native QueueFrameSpriteAnimation takes framehandle whichFrame, string animationName returns nothing
native GetTriggerSyncPrefix takes nothing returns string
native GetTriggerSyncData takes nothing returns string
native SendSyncData takes string prefix, string data returns boolean
native TriggerRegisterPlayerSyncEvent takes trigger whichTrigger, player whichPlayer, string prefix, boolean fromServer returns event
native GetTriggerPlayerKey takes nothing returns oskeytype
native GetTriggerPlayerMetaKey takes nothing returns integer
native GetTriggerPlayerIsKeyDown takes nothing returns boolean
native TriggerRegisterPlayerKeyEvent takes trigger whichTrigger, player whichPlayer, oskeytype whichKey, integer whichMetaKey, boolean isKeyDown returns event
native PauseUnitEx takes unit whichUnit, boolean flag returns nothing this is pretty much a copy of SetUnitStunned
native GetTriggerPlayerMouseWorldX takes nothing returns real
native GetTriggerPlayerMouseWorldY takes nothing returns real
native GetTriggerPlayerMouseWorldZ takes nothing returns real
native GetTriggerPlayerMouseScreenX takes nothing returns real
native GetTriggerPlayerMouseScreenY takes nothing returns real
» Unryze Jass API / UjAPI
v1.0.8.39
constant oskeytype OSKEY_LBUTTON = ConvertOsKeyType(0x01)
constant oskeytype OSKEY_RBUTTON = ConvertOsKeyType(0x02)
constant oskeytype OSKEY_CANCEL = ConvertOsKeyType(0x03)
constant oskeytype OSKEY_MBUTTON = ConvertOsKeyType(0x04)
constant oskeytype OSKEY_XBUTTON1 = ConvertOsKeyType(0x05)
constant oskeytype OSKEY_XBUTTON2 = ConvertOsKeyType(0x06)
constant oskeytype OSKEY_UNDEFINED = ConvertOsKeyType(0x07)
constant integer META_KEY_NONE = 0
constant integer META_KEY_SHIFT = 1
constant integer META_KEY_CONTROL = 2
constant integer META_KEY_ALT = 4
constant integer META_KEY_WINDOWS = 8
constant playerevent EVENT_PLAYER_MOUSE_DOWN = ConvertPlayerEvent(305)
constant playerevent EVENT_PLAYER_MOUSE_UP = ConvertPlayerEvent(306)
constant playerevent EVENT_PLAYER_MOUSE_MOVE = ConvertPlayerEvent(307)
constant playerevent EVENT_PLAYER_SYNC_DATA = ConvertPlayerEvent(309) currently not active
constant playerevent EVENT_PLAYER_KEY = ConvertPlayerEvent(311)
constant playerevent EVENT_PLAYER_KEY_DOWN = ConvertPlayerEvent(312)
constant playerevent EVENT_PLAYER_KEY_UP = ConvertPlayerEvent(313)
native SetFrameSpriteAnimationWithRarityByIndex takes framehandle whichFrame, integer animIndex, integer rarity returns nothing
native SetFrameSpriteAnimationByIndex takes framehandle whichFrame, integer animIndex returns nothing
native QueueFrameSpriteAnimationByIndex takes framehandle whichFrame, integer animIndex returns nothing
native SetFrameSpriteAnimationWithRarity takes framehandle whichFrame, string animationName, integer rarity returns nothing
native SetFrameSpriteAnimation takes framehandle whichFrame, string animationName returns nothing
native QueueFrameSpriteAnimation takes framehandle whichFrame, string animationName returns nothing
native GetTriggerSyncPrefix takes nothing returns string
native GetTriggerSyncData takes nothing returns string
native SendSyncData takes string prefix, string data returns boolean
native TriggerRegisterPlayerSyncEvent takes trigger whichTrigger, player whichPlayer, string prefix, boolean fromServer returns event
native GetTriggerPlayerKey takes nothing returns oskeytype
native GetTriggerPlayerMetaKey takes nothing returns integer
native GetTriggerPlayerIsKeyDown takes nothing returns boolean
native TriggerRegisterPlayerKeyEvent takes trigger whichTrigger, player whichPlayer, oskeytype whichKey, integer whichMetaKey, boolean isKeyDown returns event
native PauseUnitEx takes unit whichUnit, boolean flag returns nothing this is pretty much a copy of SetUnitStunned
native GetTriggerPlayerMouseWorldX takes nothing returns real
native GetTriggerPlayerMouseWorldY takes nothing returns real
native GetTriggerPlayerMouseWorldZ takes nothing returns real
native GetTriggerPlayerMouseScreenX takes nothing returns real
native GetTriggerPlayerMouseScreenY takes nothing returns real
Ред. Unryze
» Unryze Jass API / UjAPI - Что нового?
v1.0.7.36
Ред. Unryze
» Unryze Jass API / UjAPI
v1.0.7.36
» Unryze Jass API / UjAPI
EugeAl:
» Unryze Jass API / UjAPI
» Unryze Jass API / UjAPI
Ред. Unryze
» Unryze Jass API / UjAPI - Что нового?
v1.0.6.34
constant variabletype VARIABLE_TYPE_UNKNOWN = ConvertVariableType(1)
constant variabletype VARIABLE_TYPE_NULL = ConvertVariableType(2)
constant variabletype VARIABLE_TYPE_CODE = ConvertVariableType(3)
constant variabletype VARIABLE_TYPE_INTEGER = ConvertVariableType(4)
constant variabletype VARIABLE_TYPE_REAL = ConvertVariableType(5)
constant variabletype VARIABLE_TYPE_STRING = ConvertVariableType(6)
constant variabletype VARIABLE_TYPE_HANDLE = ConvertVariableType(7)
constant variabletype VARIABLE_TYPE_BOOLEAN = ConvertVariableType(8)
constant variabletype VARIABLE_TYPE_INTEGER_ARRAY = ConvertVariableType(9)
constant variabletype VARIABLE_TYPE_REAL_ARRAY = ConvertVariableType(10)
constant variabletype VARIABLE_TYPE_STRING_ARRAY = ConvertVariableType(11)
constant variabletype VARIABLE_TYPE_HANDLE_ARRAY = ConvertVariableType(12)
constant variabletype VARIABLE_TYPE_BOOLEAN_ARRAY = ConvertVariableType(13)
native GetSyncedVariableName takes nothing returns string
native GetSyncedInteger takes nothing returns integer
native GetSyncedReal takes nothing returns real
native GetSyncedString takes nothing returns string
native GetSyncedHandle takes nothing returns handle
native GetSyncedBoolean takes nothing returns boolean
native TriggerRegisterPlayerVariableSyncEvent takes trigger whichTrigger, player whichPlayer, string variableName returns event
native GetSyncSavedVariableType takes nothing returns variabletype
native GetSyncSavedHashtable takes nothing returns hashtable
native GetSyncSavedParentKey takes nothing returns integer
native GetSyncSavedChildKey takes nothing returns integer
native TriggerRegisterPlayerHashtableDataSyncEvent takes trigger whichTrigger, player whichPlayer, hashtable whichHashtable returns event
native GetTriggerFrameVariableType takes nothing returns variabletype
native GetTriggerFrameInteger takes nothing returns integer
native GetTriggerFrameReal takes nothing returns real
native GetTriggerFrameBoolean takes nothing returns boolean
native GetTriggerFrameString takes nothing returns string
native GetMouseScreenX takes nothing returns real
native GetMouseScreenY takes nothing returns real
native SetMouseScreenX takes real x returns nothing
native SetMouseScreenY takes real y returns nothing
native SetMouseScreenPosition takes real x, real y returns nothing
native GetMouseScreenPixelX takes nothing returns integer
native GetMouseScreenPixelY takes nothing returns integer
native SetMouseScreenPixelX takes integer x returns nothing
native SetMouseScreenPixelY takes integer y returns nothing
native SetMouseScreenPixelPosition takes integer x, integer y returns nothing
native GetMouseWorldX takes nothing returns real
native GetMouseWorldY takes nothing returns real
native GetMouseWorldZ takes nothing returns real
native UnsilenceAbility takes ability whichAbility, boolean show, boolean enable returns nothing
Ред. Unryze
» Unryze Jass API / UjAPI
v1.0.6.34
constant variabletype VARIABLE_TYPE_UNKNOWN = ConvertVariableType(1)
constant variabletype VARIABLE_TYPE_NULL = ConvertVariableType(2)
constant variabletype VARIABLE_TYPE_CODE = ConvertVariableType(3)
constant variabletype VARIABLE_TYPE_INTEGER = ConvertVariableType(4)
constant variabletype VARIABLE_TYPE_REAL = ConvertVariableType(5)
constant variabletype VARIABLE_TYPE_STRING = ConvertVariableType(6)
constant variabletype VARIABLE_TYPE_HANDLE = ConvertVariableType(7)
constant variabletype VARIABLE_TYPE_BOOLEAN = ConvertVariableType(8)
constant variabletype VARIABLE_TYPE_INTEGER_ARRAY = ConvertVariableType(9)
constant variabletype VARIABLE_TYPE_REAL_ARRAY = ConvertVariableType(10)
constant variabletype VARIABLE_TYPE_STRING_ARRAY = ConvertVariableType(11)
constant variabletype VARIABLE_TYPE_HANDLE_ARRAY = ConvertVariableType(12)
constant variabletype VARIABLE_TYPE_BOOLEAN_ARRAY = ConvertVariableType(13)
native GetSyncedVariableName takes nothing returns string
native GetSyncedInteger takes nothing returns integer
native GetSyncedReal takes nothing returns real
native GetSyncedString takes nothing returns string
native GetSyncedHandle takes nothing returns handle
native GetSyncedBoolean takes nothing returns boolean
native TriggerRegisterPlayerVariableSyncEvent takes trigger whichTrigger, player whichPlayer, string variableName returns event
native GetSyncSavedVariableType takes nothing returns variabletype
native GetSyncSavedHashtable takes nothing returns hashtable
native GetSyncSavedParentKey takes nothing returns integer
native GetSyncSavedChildKey takes nothing returns integer
native TriggerRegisterPlayerHashtableDataSyncEvent takes trigger whichTrigger, player whichPlayer, hashtable whichHashtable returns event
native GetTriggerFrameVariableType takes nothing returns variabletype
native GetTriggerFrameInteger takes nothing returns integer
native GetTriggerFrameReal takes nothing returns real
native GetTriggerFrameBoolean takes nothing returns boolean
native GetTriggerFrameString takes nothing returns string
native GetMouseScreenX takes nothing returns real
native GetMouseScreenY takes nothing returns real
native SetMouseScreenX takes real x returns nothing
native SetMouseScreenY takes real y returns nothing
native SetMouseScreenPosition takes real x, real y returns nothing
native GetMouseScreenPixelX takes nothing returns integer
native GetMouseScreenPixelY takes nothing returns integer
native SetMouseScreenPixelX takes integer x returns nothing
native SetMouseScreenPixelY takes integer y returns nothing
native SetMouseScreenPixelPosition takes integer x, integer y returns nothing
native GetMouseWorldX takes nothing returns real
native GetMouseWorldY takes nothing returns real
native GetMouseWorldZ takes nothing returns real
native UnsilenceAbility takes ability whichAbility, boolean show, boolean enable returns nothing
» WarCraft 3 / WFE - Warcraft Feature Extender
Github: github.com/UnryzeC/WFE-Release/releases
» Unryze Jass API / UjAPI
» Unryze Jass API / UjAPI
» Unryze Jass API / UjAPI - API Утилит
» Unryze Jass API / UjAPI
» Unryze Jass API / UjAPI
Ред. Unryze
» Unryze Jass API / UjAPI - Что нового?
v1.0.5.31
type timetype extends handle
constant native ConvertTimeType takes integer i returns timetype
constant timetype TIME_TYPE_YEAR = ConvertTimeType( 0 )
constant timetype TIME_TYPE_MONTH = ConvertTimeType( 1 )
constant timetype TIME_TYPE_DAY_OF_WEEK = ConvertTimeType( 2 )
constant timetype TIME_TYPE_DAY = ConvertTimeType( 3 )
constant timetype TIME_TYPE_HOUR = ConvertTimeType( 4 )
constant timetype TIME_TYPE_MINUTE = ConvertTimeType( 5 )
constant timetype TIME_TYPE_SECOND = ConvertTimeType( 6 )
constant timetype TIME_TYPE_MILLISECOND = ConvertTimeType( 7 )
native GetSystemTime takes timetype whichTimeType returns integer
native GetLocalTime takes timetype whichTimeType returns integer
native ExecuteCode takes code c returns nothing
native SyncInteger takes string variableName returns nothing
native SyncReal takes string variableName returns nothing
native SyncBoolean takes string variableName returns nothing
native SyncString takes string variableName returns nothing
native SyncHandle takes string variableName returns nothing
native SyncSavedInteger takes hashtable table, integer parentKey, integer childKey returns nothing
native SyncSavedReal takes hashtable table, integer parentKey, integer childKey returns nothing
native SyncSavedBoolean takes hashtable table, integer parentKey, integer childKey returns nothing
native SyncSavedHandle takes hashtable table, integer parentKey, integer childKey returns nothing
native SyncSavedString takes hashtable table, integer parentKey, integer childKey returns nothing
Ред. Unryze
» Unryze Jass API / UjAPI
v1.0.5.31
type timetype extends handle
constant native ConvertTimeType takes integer i returns timetype
constant timetype TIME_TYPE_YEAR = ConvertTimeType( 0 )
constant timetype TIME_TYPE_MONTH = ConvertTimeType( 1 )
constant timetype TIME_TYPE_DAY_OF_WEEK = ConvertTimeType( 2 )
constant timetype TIME_TYPE_DAY = ConvertTimeType( 3 )
constant timetype TIME_TYPE_HOUR = ConvertTimeType( 4 )
constant timetype TIME_TYPE_MINUTE = ConvertTimeType( 5 )
constant timetype TIME_TYPE_SECOND = ConvertTimeType( 6 )
constant timetype TIME_TYPE_MILLISECOND = ConvertTimeType( 7 )
native GetSystemTime takes timetype whichTimeType returns integer
native GetLocalTime takes timetype whichTimeType returns integer
native ExecuteCode takes code c returns nothing
native SyncInteger takes string variableName returns nothing
native SyncReal takes string variableName returns nothing
native SyncBoolean takes string variableName returns nothing
native SyncString takes string variableName returns nothing
native SyncHandle takes string variableName returns nothing
native SyncSavedInteger takes hashtable table, integer parentKey, integer childKey returns nothing
native SyncSavedReal takes hashtable table, integer parentKey, integer childKey returns nothing
native SyncSavedBoolean takes hashtable table, integer parentKey, integer childKey returns nothing
native SyncSavedHandle takes hashtable table, integer parentKey, integer childKey returns nothing
native SyncSavedString takes hashtable table, integer parentKey, integer childKey returns nothing