A forgotten night elf civilization that inhabits the Forests of Nadrex, is threatened by the presence of a dark force called the Underground. Full of undead warriors, they fight with the defenders of the forests in order to conquer their land and use its mystical energy for their own purpose.
Side either with the forces of Nadrex and defend the land, or with the dire forces of Underground to control it. The heroes are ready to fight till the very end.
A completely new and different approach to the AoS / Moba genre in Warcraft 3. Easy to learn and full of unique features!
It is designed for patch 1.26 mostly!
It is designed for patch 1.26 mostly!
Two factions are constantly spawning their warriors (called creeps), in order to push into the enemy base and kill their principal structure. Each player will have control over 1 hero for the entire match. Kill enemy creeps to gain gold, get items to empower your hero, gain experience to unlock the full potential of your hero and fight against the enemy.
TRAILER -> www.youtube.com/watch?v=Oy4_oXUgexk ()
UPDATE PREVIEW -> www.youtube.com/watch?v=MWwkW4tSeyk
UPDATE PREVIEW -> www.youtube.com/watch?v=MWwkW4tSeyk
Latest update, v1.74:
-new hero, Sauvaroh the Demonorger;
-Blacksmith's model was changed;
-Demonrage's "Rain of Fire" ability visuals were improved;
-adjusted the design of the experience bar in the UI;
-Astral Druid's "Starfire" ability was reworked into "Starfire Salvo" - instead of calling down a single star for area magic damage and movement interrupt, the spell now calls down multiple stars randomly over the area, each applying its magic damage and stunning enemies hit;
-fixed Opal of Armor (powerUp) notification text describing the old Opal of Illusion;
-Thorium Halberd (item) and Arcanite Halberd (item) have a stacking attack-morpher passive now instead of a non-stacking one. They cannot be stacked with themselves but they work now with other attack-morphers; Mana Burn effect was increased from 15 to 20 points and now it procs every 2 seconds during attacks instead of each attack;
-Galevon's innate ability "Dire Ice Magic" does not empower the following spells anymore: Lunar Quiver; Maledict Blade; Power Resonance; Ice Piercer and Empower;
-fixed a bug related to Oris; Branzz and Tempest' descriptions not mentioning the attack range;
-fixed the bug related to Wound Swiper (item) providing lifesteal;
-new hero, Sauvaroh the Demonorger;
-Blacksmith's model was changed;
-Demonrage's "Rain of Fire" ability visuals were improved;
-adjusted the design of the experience bar in the UI;
-Astral Druid's "Starfire" ability was reworked into "Starfire Salvo" - instead of calling down a single star for area magic damage and movement interrupt, the spell now calls down multiple stars randomly over the area, each applying its magic damage and stunning enemies hit;
-fixed Opal of Armor (powerUp) notification text describing the old Opal of Illusion;
-Thorium Halberd (item) and Arcanite Halberd (item) have a stacking attack-morpher passive now instead of a non-stacking one. They cannot be stacked with themselves but they work now with other attack-morphers; Mana Burn effect was increased from 15 to 20 points and now it procs every 2 seconds during attacks instead of each attack;
-Galevon's innate ability "Dire Ice Magic" does not empower the following spells anymore: Lunar Quiver; Maledict Blade; Power Resonance; Ice Piercer and Empower;
-fixed a bug related to Oris; Branzz and Tempest' descriptions not mentioning the attack range;
-fixed the bug related to Wound Swiper (item) providing lifesteal;
Redesigned hero base
Nadrex Items
Nadrex Heroes
Media