Добавлен N1ghtSiren
Можно ли имея handle узнать имя юнита без мемхака и прочих крутых штуковин?
Принятый ответ
Недавно отвечал на похожий вопрос, но там это не пригодилось(
Typecasting (cjass)
//////////////////////////////////////////
// Typecasting 2.0
// by kingking
//
// This library provides some type
// converting functions.
///////////////////////////////////////
library Typecasting {
private hashtable Data = InitHashtable()
define private Typecasting(ParentName, parenttype, TypeName, type) =
{
type ParentName##2##TypeName(parenttype object) {
Save##ParentName##Handle(Data,0,0,object)
return Load##TypeName##Handle(Data,0,0)
}
}
Typecasting(Agent, agent, Widget, widget)
Typecasting(Agent, agent, Group, group)
Typecasting(Agent, agent, Trigger, trigger)
Typecasting(Agent, agent, Timer, timer)
Typecasting(Agent, agent, Location, location)
Typecasting(Agent, agent, Effect, effect)
Typecasting(Agent, agent, Unit, unit)
Typecasting(Agent, agent, Item, item)
Typecasting(Agent, agent, Lightning, lightning)
Typecasting(Widget, widget, Unit, unit)
Typecasting(Widget, widget, Destructable, destructable)
Typecasting(Widget, widget, Item, item)
define private Typecasting_I2X(TypeName, type) =
{
type Int2##TypeName(integer id) {
SaveFogStateHandle(Data, 0, 0, ConvertFogState(id))
return Load##TypeName##Handle(Data, 0, 0)
}
}
Typecasting_I2X(Unit, unit)
Typecasting_I2X(Effect, effect)
Typecasting_I2X(Trigger, trigger)
Typecasting_I2X(Timer, timer)
Typecasting_I2X(Widget, widget)
Typecasting_I2X(Lightning, lightning)
Typecasting_I2X(Group, group)
Typecasting_I2X(Location, location)
Typecasting_I2X(Item, item)
Typecasting_I2X(Destructable, destructable)
Typecasting_I2X(Ability, ability)
Typecasting_I2X(TriggerCondition, triggercondition)
Typecasting_I2X(TriggerAction, triggeraction)
Typecasting_I2X(Force, force)
Typecasting_I2X(Rect, rect)
Typecasting_I2X(Sound, sound)
Typecasting_I2X(UnitPool, unitpool)
Typecasting_I2X(ItemPool, itempool)
Typecasting_I2X(Quest, quest)
Typecasting_I2X(QuestItem, questitem)
Typecasting_I2X(DefeatCondition, defeatcondition)
Typecasting_I2X(TimerDialog, timerdialog)
Typecasting_I2X(Leaderboard, leaderboard)
Typecasting_I2X(Multiboard, multiboard)
Typecasting_I2X(MultiboardItem, multiboarditem)
Typecasting_I2X(Trackable, trackable)
Typecasting_I2X(Dialog, dialog)
Typecasting_I2X(Button, button)
Typecasting_I2X(TextTag, texttag)
Typecasting_I2X(Image, image)
Typecasting_I2X(Ubersplat, ubersplat)
Typecasting_I2X(Region, region)
Typecasting_I2X(FogState, fogstate)
Typecasting_I2X(FogModifier, fogmodifier)
}
Библиотека содержит функции перевода хендла в объект. В твоем случае нужна:
function Int2Unit takes integer id returns unit // берет хэндл -> возвращает юнита
Ну, а дальше узнаешь имя с помощью нативной функции:
native GetUnitName takes unit whichUnit returns string
`
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Ред. Ige