A forgotten night elf civilization that inhabits the Forests of Nadrex, is threatened by the presence of a dark force called the Necron. Full of undead warriors, they fight with the defenders of the forests in order to conquer their land and use its mystical energy for their own purpose.
Side either with the forces of Nature and defend the land, or with the dire forces of Necron to control it. The heroes are ready to fight till the very end.
A completely new and different approach to the AoS / Moba genre in Warcraft 3. Easy to learn and full of unique features!
It is designed for patch 1.26 mostly!
It is designed for patch 1.26 mostly!
Two factions are constantly spawning their warriors (called creeps), in order to push into the enemy base and kill their principal structure. Each player will have control over 1 hero for the entire match. Kill enemy creeps to gain gold, get items to empower your hero, gain experience to unlock the full potential of your hero and fight against the enemy.
Latest update, v1.99c:
-Onni and Oggi's The Gauntler ability radius of slow and aoe DPS was rescaled to the hook's dimension; the speed of the hook was doubled; Rest of the ability was a bit reworked: Launches a hook that deals 45 area magic DPS to enemies detected alongside it and slows them by 30% for 2 seconds. If an enemy is directly hit by it, it will be dragged up to 400 range towards the Magi's position and take additional damage;
-Onni and Oggi's Magi Runa ability was reworked: Places a crimson enchantment upon the targeted location, granting True Sight within 750 radius to it and repeatedly maintains a Bloodlust buff on allies in its radius for 2 seconds, increasing their attack speed and movement by 25%. Can be stacked with the effects of innate Bloodlust of the Crimson Magi;
-amount of gold received from killing heroes was cut in half for all tiers;
-activated Improved Mansonry now displays a notification to both teams;
-Gerro's Pyroclasm ability cooldown was reduced from 70 seconds to 60;
-the terrain around the Core Structures has been redesigned; added ramps and height on both regions and enlarged both entrances for each base;
-fixed a bug causing Faction Creeps to retreat to the hero bases in certain scenarios;
-Core Structures do not attack anymore;
-fixed a bug causing Sauvaroh's Energy Sword to be considered a suicide on the targeted enemy instead of a regular kill;
-Onni and Oggi's The Gauntler ability radius of slow and aoe DPS was rescaled to the hook's dimension; the speed of the hook was doubled; Rest of the ability was a bit reworked: Launches a hook that deals 45 area magic DPS to enemies detected alongside it and slows them by 30% for 2 seconds. If an enemy is directly hit by it, it will be dragged up to 400 range towards the Magi's position and take additional damage;
-Onni and Oggi's Magi Runa ability was reworked: Places a crimson enchantment upon the targeted location, granting True Sight within 750 radius to it and repeatedly maintains a Bloodlust buff on allies in its radius for 2 seconds, increasing their attack speed and movement by 25%. Can be stacked with the effects of innate Bloodlust of the Crimson Magi;
-amount of gold received from killing heroes was cut in half for all tiers;
-activated Improved Mansonry now displays a notification to both teams;
-Gerro's Pyroclasm ability cooldown was reduced from 70 seconds to 60;
-the terrain around the Core Structures has been redesigned; added ramps and height on both regions and enlarged both entrances for each base;
-fixed a bug causing Faction Creeps to retreat to the hero bases in certain scenarios;
-Core Structures do not attack anymore;
-fixed a bug causing Sauvaroh's Energy Sword to be considered a suicide on the targeted enemy instead of a regular kill;
Redesigned hero base
Nadrex Items
Nadrex Heroes
Media

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