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Basic model optimization (mdx format)

Содержание:

Collision Shape

Let's create two Collision Shapes so that the model in the game does not waste our FPS.
Run the program and go to Windows - Node Manager and use the right mouse button to create a Collision Shape
Select the round sphere and create a radius. After this, adjust the scale of the sphere so that it is centered and covers about 90% of the model.
Enter data (Vertex 1) of 2 spheres in Edit Node - Pivot Point
As a result - Everything is ready

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